Scott Free
“The name’s Free. Scott Free.”
Overview
Scott Free is the party’s lawyer. He handles the legal fallout of their actions, interprets contracts in their favor, and ensures that consequences, where possible, do not apply.
His name is Scott Free. His clients get off scot-free. He has never once commented on this. He does not need to. The results speak for themselves, and the results always go his way.
Appearance
- Distinguished, composed, the kind of person who makes courtrooms feel smaller
- Always carries a leather document folio
- Speaks like every sentence has already been vetted by three judges
Personality
| Trait | Precise, calm, and completely comfortable in rooms where everyone else is panicking. |
| Ideal | The law is a language. He is fluent. Everyone else is still learning the alphabet. |
| Bond | The party. He represents them. He does not judge. Judgment is for courts, not lawyers. |
| Flaw | There may be a limit to what he can make disappear. Nobody has found it yet. |
Ability Scores
Not statted for combat. His weapon is precedent. His clients walk. Scot-free, without exception, every time.
Story Role
When the party does something that should have lasting legal or political consequences, Scott Free handles it. The party walks. Scot-free. Every time. His appearances carry weight because they mean something went very wrong and is about to go very right.
Connections
- M3: his clients. They walk scot-free. He is why.
- Justin Case: works alongside the party’s logistical support.
- Adventurer’s Guild (Solen Branch): familiar with Guild contract law in exhausting detail.
- Mayor Mayor: technically his employer, since Mayor Mayor funds the party.